The Wyrm has awakened. It has corrupted friends and stolen spirit animals. It has toppled cities and poisoned the Evertree itself. Working with the red cloaks, the young heroes learn of a plan to destroy this evil forever. But theyll only get one chance. And if they fail, the world will be consumed.
A jaw-dropping adventure from the New York Times bestselling series is here. Long before humans walked the land, it came to Erdas. Wicked, patient, and hungry, it has slept beneath the surface of the world. Now the Wyrm is awakening. Conor, Abeke, Meilin, and Rollan are four heroes who are split between worlds, braving separate paths in order to stop this evil. With a strange and unlikely new group of allies behind them, the young guardians have a real chance at saving their home--but they will have to move fast. An ancient trap exists, hidden within the folds of Erdas itself. Though it has the power to end this war for good, the means of starting the trap have been lost. The young heroes only have one shot. They must work with their spirit animals to uncover a secret older than time. If they can't, then everything will be consumed.
A dark threat faces the world of Erdas in this riveting new saga from the New York Times bestselling series. A heart-pounding new adventure from the New York Times bestselling series. In the world of Erdas, every child must discover if they will summon a spirit animal, a rare and incredible gift. Conor, Abeke, Meilin, and Rollan were rare even among those few. They summoned legendary animals--brave guardians who were reborn to protect their world. Now more of these legends are appearing across Erdas, bonded to special children. But a dark force has emerged. Older than memory, it has slept for centuries beneath the surface of the world. With the power to tear away spirit animals, it begins a rampage that will be felt in every corner of Erdas. If the young heroes can't stop it, the darkness will first consume the spirit animals . . . and then the world.
Conor, Abeke, Meilin, and Rollan are prisoners. Framed for a crime they didn't commit, the four young Greencloaks have been captured by the ruthless Oathbound. Rather than facing trial with the rest of their order, the friends and their spirit animals find themselves smuggled to a remote palace. There they discover that the plot against them runs deeper -- and is far more sinister -- than anyone realized. Someone has been manipulating both the Greencloaks and Erdas's leaders, all to uncover a powerful relic with the potential to flood the entire world. To stop this conspiracy, the Heroes of Erdas will need absolute faith in their spirit animals. If they fail, all of Erdas will drown.
The second book in a heart-stopping trilogy that follows the captain of an all-female ship intent on taking down a vicious warlord's powerful fleet. Caledonia may have lost her crew, but she's not done fighting yet. After nearly dying at the hand of a powerful foe, Caledonia is pulled from the sea and nursed back to health by a crew of former Bullets that call themselves Blades. The Blades escaped Aric Athair's clutches and now live a nomadic existence, ready to disappear at a moment's notice should trouble come their way. But Caledonia wants to do more than just hide. She wants to find the Mors Navis and her beloved sisters. She wants to continue fighting Aric's fleet and to take back the Bullet seas. She'll need to do everything in her power to convince the Blades that fighting is their only option, that there has to be a life better than the one under Aric Athair's reign, and that finding the women of the Mors Navis is the first step to revolution.
Strange things are happening at the frozen edge of the world. Conor, Abeke, Meilin and Rollan have crisscrossed Erdas in their quest to stop the ruthless Conquerors. Only the four of them, supported by the gifts of their legendary spirit animals, have the power to defeat an evil takeover. While chasing down a lead in the cold north, the heroes arrive at a quiet village where not everything is as it seems. Rooting the truth out of this deceptively beautiful place won’t be easy—and the team is already out of time. The Conquerors are right behind them.
Conor, Abeke, Meilin, and Rollan -- once Heroes of Erdas -- are now wanted fugitives. Framed for a crime they didn't commit, they've been hunted across the globe by the ruthless mercenaries, the Oathbound. The four friends have traveled to the deserts of Nilo seeking answers, along with an ancient and powerful relic that's connected to the history of their world. There they discover a vast, secret library dedicated to preserving the wisdom of Erdas. But this library houses more than just tomes and scrolls. Guarding this knowledge are their old friends Takoda and Xanthe, along with Kovo the Ape. With the Oathbound following close behind, can the heroes risk branding their friends as traitors?
The sun is shining in the Hundred Isles and yet the path forward seems crowded with shadows. Conor, Abeke, Meilin and Rollan have travelled across the world seeking a set of powerful talismans in order to keep them from enemy hands. Throughout their journey the young heroes have been hounded by pursuers who always seem to know just where to find them. Now they know why. One of them is a traitor. As they steer the crystal blue waters of this tropical paradise, the team can't help but suspect each other. There's a spy in their midst and before this mission is over, a deadly trap will close around them.