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|Author||: Scott McCloud|
|Editor||: William Morrow Paperbacks|
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
|Author||: Scott McCloud|
|Editor||: First Second|
David Smith is giving his life for his art—literally. Thanks to a deal with Death, the young sculptor gets his childhood wish: to sculpt anything he can imagine with his bare hands. But now that he only has 200 days to live, deciding what to create is harder than he thought, and discovering the love of his life at the 11th hour isn't making it any easier! This is a story of desire taken to the edge of reason and beyond; of the frantic, clumsy dance steps of young love; and a gorgeous, street-level portrait of the world's greatest city. It's about the small, warm, human moments of everyday life...and the great surging forces that lie just under the surface. Scott McCloud wrote the book on how comics work; now he vaults into great fiction with a breathtaking, funny, and unforgettable new work.
|Author||: Nicolas Labarre|
|Editor||: Springer Nature|
This book offers a theoretical framework and numerous cases studies – from early comic books to contemporary graphic novels – to understand the uses of genres in comics. It begins with the assumption that genre is both frequently used and undertheorized in the medium. Drawing from existing genre theories, particularly in film studies, the book pays close attention to the cultural, commercial, and technological specificities of comics in order to ground its account of the dynamics of genre in the medium. While chronicling historical developments, including the way public discourses shaped the horror genre in comics in the 1950s and the genre-defining function of crossovers, the book also examines contemporary practices, such as the use of hashtags and their relations to genres in self-published online comics.
|Author||: Scott McCloud|
|Editor||: Harper Collins|
In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium. Part One of this fascinating and in-depth book includes: The life of comics as an art form and as literture The battle for creators' rights Reinventing the business of comics The volatile and shifting public percptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas
|Author||: Randy Duncan,Matthew J. Smith|
|Editor||: A&C Black|
Offers undergraduate students with an understanding of the comics medium and its communication potential. This book deals with comic books and graphic novels. It focuses on comic books because in their longer form they have the potential for complexity of expression.
|Author||: David Chelsea|
|Editor||: Watson-Guptill Publications|
Teaches comic book artists about artistic perspective, covering one, two, and three-point perspective, using circles, drawing the human figure, and explaining the horizon and vanishing point
|Author||: Mark Kneece|
A practical guide for beginner and advanced comic book writers that outlines the steps needed to successfully craft a story for sequential art. With this latest book in the SCAD Creative Essentials series from the esteemed Savannah College of Art and Design, comics writer and instructor Mark Kneece gives aspiring comic book writers the essential tools they need to write scripts for sequential art with confidence and success. He provides a practical set of guidelines favored by many comic book publishers and uses a unique trial and error approach to show would-be scribes the potential pitfalls they might encounter when seeking a career in comics writing. Supported by examples of scripting from SCAD's students, faculty, and alumni,The Art of Comic Book Writing strips away the mysteries of this popular artform and provides real-world advice and easy-to-follow examples for those looking to write for the comics medium.
|Author||: Brian Michael Bendis|
Best-selling Marvel Comics writer Brian Michael Bendis reveals the comic book writing secrets behind his work on The Avengers, Ultimate Spider-Man, All-New X-Men, and more. Arguably the most popular writer in modern comics, Brian Michael Bendis shares the tools and techniques he uses to create some of the most popular comic book and graphic novel stories of all time. Words for Pictures provides a fantastic opportunity for readers to learn from a creator at the very top of his field. Bendis's step-by-step lessons teach comics writing hopefuls everything they'll need to take their ideas from script to dynamic sequential art. The book's complete coverage exposes the most effective methods for crafting comic scripts, showcases insights from Bendis's fellow creators, reveals business secrets all would-be comics writers must know, and challenges readers with exercises to jumpstart their own graphic novel writing success.
|Author||: Heidi MacDonald,Phillip Dana Yeh|
|Editor||: Courier Dover Publications|
"Alfredo Alcala is one of the most disciplined and perceptive artists inking in comics. The years of distinguished work have earned Alfredo a special place in comics history." — Gil Kane. In the late 1960s, an extremely talented group of Filipino illustrators took the American comic book industry by storm — and the late Alfredo Alcala led the way, working for both Marvel and DC on such popular characters as Conan the Barbarian and Batman. This unique work is loaded with amazing art and pointers on observational methods, composition, and other techniques. In addition to insightful interviews with Alcala, the book features pages from his groundbreaking masterwork, Voltar, which was hailed as a new concept in comic book form, an epic in narrative art, and a milestone in sequential art illustration. Students, professionals, teachers, and fans will treasure this inspiring volume and its insider's look at comic book artistry. "A wonderful look at the thought process of one of the best artist/inkers in comic book history and should be read, not just by comic book fans, but by anyone who appreciates great art." — Rushford Public Library
|Author||: Scott McCloud|
|Editor||: Image Comics|
"My first attempt at computer-generated artwork was, by any reasonable measure, a flop. Reaction broke down into two groups: Those who despised the book and thought that the cartoony artwork and the 3D cgi backgrounds worked badly together, and a smaller group who liked the book--and thought that the cartoony artwork and the 3D cgi backgrounds worked badly together. The story followed 10-year old Byron Johnson and his friend Marcie as they try to expose an imposter Abraham Lincoln before he can reclaim and "finish" his term as President of the United States. Halfway through, the real Abraham Lincoln is resurrected to help them, and then it turns out the whole thing was an alien plot and ... oh, nevermind ..."--Scottmccloud.com
|Author||: Robert Kirkman|
|Editor||: Image Comics|
Returning with the second eight volumes of the fan-favorite, New York Times bestseller series, The Walking Dead, collected into one massive paperback collection! This is the perfect collection for any fan of the Emmy Award-winning television series on AMC: over one-thousand pages chronicling the next chapter of Robert Kirkman's Eisner Award-winning continuing story of survival horror - beginning with Rick Grimes' struggle to survive after the prison raid, to the group's finding short solace in The Community, and the devastation that follows. In a world ruled by the dead, we are finally forced to finally start living. Collects The Walking Dead #49-96.
|Author||: Preslaysa Williams|
"I absolutely adore this book...love story begins slow—like a delicious lowcountry boil—but heats up to the perfect ending." --Kathleen Y’Barbo, bestselling author of The Black Midnight A heartwarming Avon debut of love, forgiveness, and new beginnings set in the beautiful South Carolina Lowcountry. Maya Jackson has worked for Laura Whitcomb, Inc, a renowned New York City bridal gown brand for years and dreams of becoming Head Designer. She has the talent, she just needs a chance to showcase her unique style. Due to an illness, she’s always prioritized her career over her personal life until Maya’s father fractures his hip and she returns to Charleston, SC. While home for only a few months, she’s thrilled to find an opportunity at the local bridal gown boutique, never expecting sparks to fly with its owner... A military veteran and widowed father, Derek Sullivan hopes to save Always a Bride from bankruptcy in order to preserve the legacy of his family. He also wants to reconnect with his estranged, twelve-year-old daughter, who is still recovering from the loss of her mother. The last thing he needs is a relationship with a beautiful, smart, complicated woman who will be leaving soon. When Derek begins to fall for the lovely Maya, he knows there’s no future. But destiny has its own plans, and these two lonely people with big hearts discover that coming home to love is the best gift life can give.
|Author||: David Kunzle|
|Editor||: Univ. Press of Mississippi|
Sixty years before the comics entered the American newspaper press, Rodolphe Töpffer of Geneva (1799-1846), schoolmaster, university professor, polemical journalist, art critic, landscape draftsman, and writer of fiction, travel tales, and social criticism, invented a new art form: the comic strip, or "picture story," that is now the graphic novel. At first he resisted publishing what he called his "little follies." When he did, they became instantly popular, plagiarized, and imitated throughout Europe and the United States. Töpffer developed a graphic style suited to his poor eyesight: the doodle, which he systematized and also theorized. The drawings, with their "modernist" spontaneous, flickering, broken lines, forming figures in mad hyperactivity, run above deft, ironic captions and propel narratives of surreal absurdity. The artist's maniacal protagonists mix social satire with myth. By the mid-nineteenth century, Messrs. Jabot, Festus, Cryptogame, and other members of the crazy family, comprising eight picture stories in all, were instant folk heroes. In a biographical framework, Kunzle situates the comic strips in the Genevan and European culture of the time as well as in relation to Töpffer's other work, notably his hilarious travel tales, and recounts their curious genesis (with an initial imprimatur from Goethe, no less) and their controversial success. Kunzle's study, the first in English on the writer-artist, accompanies Rodolphe Töpffer: The Complete Comic Strips, a facsimile edition of the strips themselves, with the first-ever translation of these into English. David Kunzle is a professor of art history at the University of California, Los Angeles, and the author of many books on popular culture and graphic arts, including History of the Comic Strip: The Nineteenth Century.